The Concept
The idea behind this
campaign is to do an Epic6 Pathfinder game completely solo, using Mythic
Game Master Emulator with Mythic Variations. I'll be using Fantasy
Grounds to actually play the game, run the encounters, and keep things
straight in the campaign.
I'll develop my own world for the game to take place in, but I'll be using elements of both Forgotten Realms and
Golarion for the world concepts. World generation will be done using
Mythic as the characters explore combined with a fractal map. One can use Mythic for everything, but I like to have some consistent geography.
I'll be using Pathfinder as
the base game. Mainly because it's the system I'm most familiar with,
because I have all the content I need for Fantasy Ground (FG), and
because it best supports an E6 game (E6 was developed explicitly to
address the exponential power creep in 3e). I'll be making some use of
the "Abridged P6 Codex" for advancement. I also wouldn't mind doing a
lower fantasy game, where magic items and such don't matter quite as
much and where orcs and other "traditional" bad guys like bandits remain
a threat.
For city and town generation I'll be relying on
Cityographer. It creates decent enough maps (maybe sometimes requiring a
bit of editing) with appropriate lists for taverns and inns and shops
and the like.
For actual battle maps I'll be making use of my
own collection and whatever I can find around the web that suits
whatever purpose I happen to need at the time. I’m planning on
having one “main” PC that will be “me” in the campaign, and
possibly one or two other PCs. We’ll see what happens with my
adventures. For enemy tactics in encounters I’m going to try and
play them logically, and I’ll use the Fate Chart to decide things
when required.
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